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Wizards are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or.


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Introduction. The Wizard is the iconic arcane spellcaster, capable of doing all manner of fantastic tricks, and generally limited only by their spellbook and their spell slots. A Wizard with a comprehensive spellbook can do essentially anything in the game, often as well as or better than a non-magical character who is built to do that thing.


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As the name implies, War Magic is a Wizard subclass that focuses on combat prowess. Its abilities are designed to make you hit harder and harder to hit. The second-level Arcane Deflection ability gives your Wizard a much-needed bonus to armor class and saving throws in battle, and Tactical Wit buffs your initiative.


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Wizard: War Magic. A variety of arcane colleges specialize in training wizards for war. The tradition of War Magic blends principles of evocation and abjuration, rather than specializing in either of those schools. It teaches techniques that empower a caster's spells, while also providing methods for wizards to bolster their own defenses.


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Jeremy Crawford: War Magic is a new arcane tradition for wizards in Xanathar's Guide to Everything, that really, in a way, weaves together elements of the School of Evocation and the School of Abjuration, both of which appear in the player's handbook.What we were doing with War Magic is exploring that intersection between two different schools..


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The tradition of War Magic blends principles of evocation and abjuration, rather than specializing in either of those schools. It teaches techniques that empower a caster's spells, while also providing methods for wizards to bolster their own defenses. Followers of this tradition are known as war mages.


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War Magic. A variety of arcane colleges specialize in training wizards for war. The tradition of War Magic blends principles of evocation and abjuration. It teaches techniques that empower a caster's spells, while also providing methods for a wizard to bolster their own defenses. Followers of this tradition are known as war mages.


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See Also: Best Feats for War Wizard 2nd Level: Arcane Deflection, Tactical Wit. Arcane Deflection, on non-casters, is one of the best reactions in the game. +2 to your AC or +4 to a save at will is crazy.The limiting factor only applies to characters actively looking to repeatedly cast higher level spells… which is the entirety of Wizard's play pattern.


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War Magic D&D 5e Wizard Multiclass . Ancestral Guardian Barbarian (9) / Echo Knight Fighter (4) / War Magic Wizard (7) This character concept known as the Guardian will initially appear strange, but it's an effective build to tank for self and allies as long as you understand its tactics. This concept possesses narrative and thematic richness.


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As a drow, you are infused with the magic of the Underdark, an underground realm of wonders and horrors rarely seen on the surface above. You are at home in shadows and, thanks to your innate magic. drow cities, especially in the worlds of Oerth and Toril. Eberron, Krynn, and other realms have escaped the cult's influence—for now.


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The majority of wizard subclasses are themed around a specific school of magic, and the subclass features reflect that theme. Others deviate a bit, seeking to present the Wizard in new and interesting ways. Regardless, your spellcasting is still your Wizard's primary class feature, and your subclass features complement that core capability.


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The War Magic Wizard is a flexible chassis that supports whatever you want to do as a traditional Wizard. Compared to the other Wizard Traditions, War Magic is the generalist. The Spell School Traditions each dig down to find something special for one school of magic, while the Bladesingers and Scribes attempt more esoteric ways of Wizardry.


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Most Wizards are specialists, focusing on a particular school of magic and investing heavily into it. The War Mage Wizard is a generalist and a tank, focusing on keeping themselves standing and untouched, no matter what comes. Where other Wizards might have to shrink away from enemies, the War Wizard is comfortable standing much closer to the.


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Conclusion - War Magic Wizard in D&D 5e. But that's it for this guide to the War Magic Wizard in D&D 5e. I hope you've found this helpful! With a focus on resilient spellcasting and disrupting the plans of enemy magic users, the War Magic tradition sacrifices some raw power for increased durability and battlefield control abilities..


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Secondary to both classes is Constitution. Wizards have the lowest hit point availability of all the classes, using 1d6+CON modifier per level. Since most of this build's levels will be in the Wizard class, the character's hit points will not be very high. Artificers use 1d8+CON modifier, so their pool will be a little fuller, but not much.


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Conclusion - Our War Magic 5E Guide. The War Magic school has so much power. Arcane Deflection by itself is perhaps the best multiclassing tool a Wizard can offer; take that on a Fighter or Barbarian and scoff at the limitation as you beat your enemy down afterwards. Durable Magic literally gives you +2 AC and saves for almost free, and.